The demo has eight obstacles. Several breaks, drops, and door openings are still not shown on the current build. A check mark is saved only in this browser.
Related doors and the two smelter costs are also on the keys page.
Red bars
A Hammer is the way through red bars. Players found the Hammer rather than crafting it. Demo v1013, build 23712006, places a Hammer in a scene. In July a player held a Hammer beside a narrow barred doorway, and the bars did not break in that moment. A February 2026 account, from before v1013, treats the Hammer as the tool for those bars. Treat the break as likely, and still watch the bars in your own run before you count on it.
Keep webs and roots apart. In February 2026, after the Prison Key step, a player used a Torch on a web near the prison. In June 2026 a player reported that a Torch did not clear roots. Neither interaction has been checked on the current demo. Demo v1013, build 23712006, includes a Torch and records active root walls in a scene. The February web report is older than v1013. Do not treat the June root result as a v1013 rule. Bring a Torch for webs, and do not spend it on roots until you see the roots clear.
Goo piles and rock piles are both obstacles in a demo scene. A goo pile can hold Clay, Iron Rod, Stick, Rock, or Scrap Metal. A rock pile can hold Rock or Scrap Metal. The dig itself, and whether the pile drops one of those items, has not been shown on a current run. Scrap Metal from a pile is the nearby source when you are feeding the smelter, if the pile actually gives it up.
Seven level-two doors in the demo use the Small Key: wooden doors, cell doors, and a prison door. The key is in the build. The demo does not show the room where that key is lying, so you can know which doors it fits and not where to pick it up. An older route made for demo v0.242 marks a Small Key at 1:08. That minute mark belongs to v0.242, not to v1013. Check the door icon, then search the floor you are on.
The Iron Key fits one placed prison door, and the demo places that key in a scene. The Prison Key fits one placed cell door. The demo includes the Prison Key and does not show where it lies. Those two links do not set a required order. The v0.242 route marks the Iron Key at 3:48, the Prison Key at 5:32, and a prison-door unlock at 6:48. Treat those minutes as a v0.242 sketch, then check the doors in your own v1013 or 1.0 run.
A Big Smelter and five key molds sit in level two. The five molds are a general key mold, a paw-key mold, and three Jaguar-key molds. The smelter asks for at least 5 Coal and 10 Scrap Metal. How you run it, the mold order, and the path to the machine still need a look on the current build. A February 2026 player, before v1013, described the same pair at a smeltery: 10 Scrap Metal and 5 Coal. Demo v1013 is build 23712006.
The demo includes a Cuica and a Cuica Temple Door that asks for a Cuica tool. The demo does not show where the Cuica or the door sits, and no current run has shown the door opening. If the door is marked for a Cuica, the Small Key, the Iron Key, and the Prison Key are the wrong tools for it.
On the current demo these are still not shown: a Hammer breaking red bars, a Torch clearing a web, anything clearing roots, a pile dropping its contents, a Smelter actually running, and a Cuica door opening. These details match the Windows Steam demo v1013 as of August 20, 2026.